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So I decided to check this out. It's not very good, but it's your first game, and god knows my first game was a thousand times worse, so don't feel to discouraged when I say that please! You've got the basics down well and I feel you could really make something great someday if you keep trying!

I took notes while I was playing. Some of them are kinda nitpicky, but I think they're points worth taking into consideration for your future projects.

- WRITING -

- There's some grammar and spelling errors at some parts. It's fairly obvious what was directly copy pasted from the creepypasta and what was written for the game. 

- The ending is strangely abrupt and feels really rushed. I don't doubt that this is an issue with the original creepypasta itself, but this is precisely why when adapting short stories into games you'll usually want to avoid doing an exact replica and expand on the dialogue itself. Games are a medium heavy on dialogue while creepypasta is more heavy on the narration, so it doesn't translate too well when you don't add more dialogue of your own.

(SPOILERS IN THE NEXT POINT)

- I assume this is largely the creepypasta's fault but I'll still point it out. There was little to no motivation for any of the parents' actions. Why did they keep her there? Why did they have to feed her a human when they had animals anyway? Was resorting to murder for no reason at all really necessary? I assume the man may have seen something he wasn't supposed to, but why did the parents let him into the basement anyway? Like I said, I know these are probably not your fault but rather the creepypasta's, but like my previous point, when adapting you'll usually want to change a couple things to improve the story.

- VISUAL -

- The mapping is fairly decent. I like the dark wood floor. Not a huge fan of how the ceilings touch the corners of the map, though. It makes them look stretched, if that makes sense.

- The way you walk through the doors is pretty cool. Pretty interesting idea that I've not seen a lot of developers use in their first games.

- When that last picture pops up and the main character goes "What is that," I agree with him. What IS that? Because that picture is really dark and you can barely make out what's even happening.

- The light switch to the basement is a lever... that's kinda odd.

- The parents sleep with their eyes open? Yeesh, that's gotta be the creepiest thing in this game.

- POLISH -

- Starting on the map and then the screen fading out is kinda weird. I get what you were going for, but what I recommend doing is going into the database and having the player start out as transparent (it's next to the thing that lets you change the windowskin's color) and putting him in a blank map at the start of the game, THEN transferring to the bedroom after the intro and making his sprite non transparent via events. I don't think black screen narration intros are usually a very good idea writing-wise anyway, but that's mainly just an opinion so feel free to take it with a grain of salt.

- I found a very minor bug where you can walk over your parents' bed.

- You should probably get rid of the default rpg maker menu. None of the options actually end up becoming relevant except the saving, which you could probably just do with a save point in the bedroom, so I would have personally suggested having a parallel process that disables menu access. You could also create your own menu, but that takes a while to learn and I wouldn't really expect it from most people's first games, so I'll give a pass.

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That's about it! Again, I hope none of this is discouraging to you, the intent is just to help you improve! Good luck with your games in the future, I'll probably be checking them out!

Wow! Thank you very much for this long comment. I agree with you. I could have implemented more storyline by myself, as I was heavily relying on the creepypasta. I think I could have made better graphics to make it match everything. The picture you were talking about, I think I shouldn't implement it,  just make it a little different. Thanks for all the tips I really appreciate it. I will take note of what you wrote in the future projects.